While a 2D game usually allows movement only vertically and horizontally, a pseudo-3D game most often gives depth as a third dimension of acting. It was a big step in gaming history from abstract graphics towards realistic graphics. The passage to texture mapping is fluent. Technically all graphics displayed on a screen are 2D, which makes Pseudo-3D impossible to concisely define. For example, '3D' games such as Quake are subject to gimbal lock which imposes certain movement constraints on the player, despite the common perception of a true 3D environment.
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